stellaris protectorate vs vassal. 0/1 arguments filled. stellaris protectorate vs vassal

 
 0/1 arguments filledstellaris protectorate vs vassal Problem is if you're superior in technology you'll just get a protectorate soon enough

Content is available under Attribution-ShareAlike 3. You might make someone a protectorate for economic as well as tech reasons. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. 25 influence per month. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. ago. I haven't yet had a fresh 1. As nouns the difference between protectorate and vassal. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. A Workshop Item for Stellaris. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. This page was last edited on 7 June 2023, at 11:13. ago. Flight_Harbinger. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. Subjugation CB is only there if you are superior in all three categories, so. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. You can just stack that up. 1. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. which likely won't happen unless you declare war on. You can only create the protectorate for nations that a far behind on tech. #1. I control vast amounts of territory directly and most of my allies asked to become my vassal. If they don't switch to Protectorate for being too weak compared to you, you can change their type. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. would like to know too!! #1. Razorblade May 18, 2022 @ 1:32pm. That's it. ago. I don't understand why vassals drain influence. There have been a number of changes to the game since then. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. How, then, can you choose between tributary vs. Go to Stellaris r/Stellaris. Once you've filled out your specialist roles, this is where most of your vassals end up. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. You can write that mod yourself, as all you need is just one single number at the right place. Jul 4, 2021; Add bookmark. You have to be SUPER quick though. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). Protectorate. I do not think you can without releasing them and the forcing the new subject option on. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Go to Stellaris r/Stellaris. • 1 yr. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. What does a protectorate do Stellaris?. bane_howlingmoon Mar 18, 2018 @ 5:42am. Stellaris. 5 per stationed army). Thus, I use both :). Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. 0. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. Two ways to get a vassal. Plus, the United Jurinn Empire would be bisecting my territory in the middle. The Asimov update makes a further distinction between a protectorate and a vassal. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. It. If they are in the middle of becoming a specialized vassal, it will change to protectorate. MathyM Colonel. 5. #2. They get a one sided defense pact with. I have no idea on that. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. 4. Appareson • 7 yr. ago. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Federating and playing tall is a fine option as. Release them, then declare a war to make them a tributary. 4. Stellaris needs a mature galaxy option in game set-up. This page was last edited on 7 June 2023, at 04:39. They can inherit other types through various shenanigans, but they cannot create their own. So subjects have a super trash economy compared to player. Since you can do contract. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 25 monthly influence. Is there a command to vassilize a nation? Because I can't seem to find it. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. They can be made plentiful or outright disabled via the galaxy generation options . After that 12 month window you need to ask them again. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. ago. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. 1 to 0. PS4 •. Protectorate is way much better, than vassals. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). I'm currently in the mid-game of Stellaris and building up a pretty big empire. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. So I turned a sector into a scholarium while in a federation. Lets find out. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Also there is an ascension perk called "shared destiny" that lowers the cost to integrate vassals into your empire by 50%. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Stellaris Wiki Active Wikis. 0 unless otherwise noted. • 5 yr. Все. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. I get the mechanic from the defensive agreement causing it. Immediately send an envoy to Improve Relations with the new "empire". You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. Europa Universalis IV has 310 Achievements worth 1405 points. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. 2x probably). To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. If you're declaring war against them, it should be near the bottom of the wargoals list. And suddenly, a new fleet drops out of ftl, and you think you're doomed. Vassals would contribute 50%, tributaries 20% and protectorates 80%. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. r/Stellaris • I integrated a vassal. It's honestly almost ALWAYS better to conquer and release as a vassal. if they have more than that, they can only become a vassal. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. You get 1 influence point for each protectorate you have established. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. be prepared to wait a. 0. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. You can just stack that up. Protectorates do not assimilate with the protector due to independence treaty. Reset All Arguments. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. for instance), but for every ratio of "your researcher. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. Removes outside species from empire for managing faction attraction and unity costs. of. Once they have 50% of your researched techs they become a vassal. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. In my WC run I made Ming who controlled half of Asia. My vassals have half of the power of the galaxy. There have been a number of changes to the game since then. You're thinking of protectorate. Top500k • 5 yr. The "vassal acceptance" when negotiating contracts is absurd at the. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. ) One option you may not have considered: if they're not Decadent, liberate! Liberation creates a new empire of the native species that shares your ethics and is initially friendly toward you. It work, and I survived. I don't really use the espionage system to know enough though. 2. You might make someone a protectorate for economic as well as tech reasons. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. 1 game reach the point of enlightenments. They get 80% reduced tech costs on every tech you've researched. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. AND you can integrate protectorates into your empire. Protectorate no research cost discount NOR research agreement [v3. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. And, if they don't have the influence they are forced to accept. And maybe a vassal could be made to give you some tribute. Use your huge federation fleet to crush the filthy xeno fallen empires. No no it was the other way round. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. . Vassals can be absorbed into empire after 10 years. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. See full list on stellaris. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. The system is just bad. #2. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Yes but, They still count as a subject so unity from the tradition, and give . Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. 6. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Best. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. They need to reach 50% of your tech level to become vassals. Vassals can potentially act as a buffer between you and other empires. ago. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). Fluffy-Tanuki • 21 days ago. Imagine their perspective. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. They aren’t going to. In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped since 2. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Meaning oyu have to declare your goal within X number of days. What I find works best is to determine what vassal it is then determine what role suits them best. And there's nothing at all on the Diplo screen about it. Protectorates get an 80% tech discount helping them catch up. ago. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. Most princely states in India were vassals of British India before independence of India. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. • 7 yr. Wether you consider it to be decent or not - is more of an opinion. I can get the last of my independent neighbors to become my subject. Reply. There is a 60 months timer after vassalization. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. This list was initiated with 2. your master with the goal to release you. Diplomacy allows you to protect another empire or become protected by one. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. Vassal Stole My Planet b/c of new Claim System. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. Determined Exterminators cannot do any form of Diplomacy with other lifeforms, other than other Machine Empires. 3. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. ago. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. Tributaries are also nice if they have good economy. so you're basically stuck as a vassal until your. You should know that once the protected empire learns 40% of the technologies, it becomes a. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. Establishing a Branch Office costs a base of 1000 energy credits and 50 influence. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. Vassal ai is completely useless. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. GSG contains NNM. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. Take away the war and you're just. They give you +0,25 influence if you accept and then gets -80% to research cost. until they declare war on you. [deleted] • 5 yr. Yup, made sure of that too. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. Basically you need three things: You need to be on good terms with them. Behave almost exactly the same as a vassal. 5 loyalty (0. mcsproot Apr 14, 2017 @ 1:41pm. Normally of course to open a branch office, you need a commercial pact with the recipient. Toggle signature My Unofficial Patch to Stellaris 2. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. In the default galaxy map mode, subjects have the same color as their overlord. 1. So, if you have enough influence, you can brute force the change. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Taking in a significant number of foreign pops can result in unrest due to differing. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). So to be made a protectorate they need greater than a 50% tech difference. I only demand holdings and possible future integration. Umh protectorate can become your vassel and those you can annex. ago. Protectorates are great, you get +1 influence for each one. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. So, if you have enough influence, you can brute force the change. [You are in both cases still obligated to protect them] 2. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. 5. Create a 1-planet sector. Triflest • 1 yr. If you have a Defensive Pact or higher (Alliance. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. 0 unless otherwise noted. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. But okay. you always have Subjugation CB if they refuse. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. Even with this boost though, it can take some time. . Gain enough tech to turn them into a protectorate. I immediately got the "Ask them to be a protectorate" option. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. A tributary gives you a portion of income. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. Empire ID. #3. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Standart Tributary: Gives you raw materials, a way to gain trust with someone. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. A vassal is directly controlled by an empire, whereas a subject pays tribute. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. x. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. Behave almost exactly the same as a vassal. make a protectorate. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. If you declare war, they automatically declare war on the same people, etc. Except maybe espionage that causes a political incident. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. ago. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. Tributaries pay another nation for their autonomy. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. subjects. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. A Vassal State is a semi-sovereign State. Alloy foundries are a good way to stopping being a vassal. 0 to 1. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. Content is available under Attribution-ShareAlike 3. 0. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. Which in turn caused starvation. Likewise you should be able to form a federation with your vassals. It's small vassals that are completely useless. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. You can't get the good vassals if you have too much tech, it sucks. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. [deleted] • 1 yr. 1 Answer. Content is available under Attribution-ShareAlike 3. A vassal also run the risk of a full diplomatic integration by their Overlord. EDIT: This is about 1. honta Apr 7, 2018 @ 6:50am. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. You probably only need to do a few of those. If you win, the old empire will remain and will just change ethics. It happens in multiple games. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Find the section about vassals and copy that line that allows integration to the section about protectorates. • 1 yr. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. Subjugation war type will automatically create vassals from the territories captured. I don't really use the espionage system to know enough though. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. It was fun seeing Sorann attack his ex-federation member. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. . But okay. They right away asked me if they can become my protectorate because they are so weak. Vassal two researches a way to contain the plasma. The whole point of an alliance is that you declare and respond to wars as a unified entity. Protectorate is almost always better. 3. Liberation only frees the planets. Sectors are microstates within your empire that you appoint a governor to oversee. Each protectorate gives you 0. Astasia Apr 20, 2020 @ 7:12pm. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates.